Thursday, February 28, 2008

Halo 3 Maps

Here is the information for the fourteen already released maps and the one unreleased map.

Construct - A Medium sized, multi-floored forerunner structure. Ramps and Gravity Lifts allow quick movement from the lower levels to the upper ones. There are even Sentinels flying around out of the map, you can shoot these down with a long range weapon.

Epitaph - A large cathedral-like Forerunner structure towering high in a wasteland. The gray walls are decorated with bright tall blue glass panes. Littered with platforms, walkways and lifts. Giving multi leveled combat both inside and outside the structure.

Foundry - Foundry is the ultimate Forge Map. Players can edit every single object in this voluminous industrial warehouse, placing stairways, walls, bridges, and tunnels to create an entirely new play space and build almost any kind of map imaginable.

Ghost Town (Coming Soon) - Ghost Town is the fragmented ruins of a small 24th century water purification complex. It is described as a map for 4 Vs 4 with focus on infantry combat of close and long range. Good for one way objective games with the attacker spawning in the smaller base and the defenders have to defend the larger base.

Guardian - The spiritual sucessor to Lockout, the Halo 2 map. Consisting of visible design elements of both Lockout and Ascension in a Jungle setting.

High Ground - A beach up to a large gate protecting a base. With multiple paths and options to get past the wall. A classic map for one way objective games.

Isolation - A small symmetrical map, themed on a flood containment area. Above is a nice grassy area with trees, while below the tunnels are filled with flood spores. A good map for team objective games.

Last Resort - Zanzibar of Halo 2, remade and tweaked for Halo 3. The map has been increased in size to almost twice the size. New walkways and tunnels into the base add a host of new ways to attack the base.

Narrows - Two bases built into the walls of a snowy chasm, connected by a multi-layered bridge. Sure to bring memories of Gephyrophobia from Halo CE PC. Multiple levels and walkways ensure fun encounters and battles while still ensuring breaks from the action.

Rat's Nets - The vast, labyrinthine passages of the Rat's Nest bring something completely new to the multiplayer experience: an indoor vehicle paradise. Strongly influenced by the Campaign mode, this map is ideal for big team battles.

Sandtrap - By far the largest map in Halo 3 (to date). A large open sand dune map. Having increased Vehicle numbers and spawn time this map focuses on Vehicle based combat.

Snowbound - A snow level with large Covenant bases, connected by underground tunnels. The perimeter is guarded by auto-turrets to keep people in.

Standoff - The symmetrical valley of Standoff, with its entrenched bases and fields of boulders is ideal for mid-sized objective and Slayer game types.

The Pit - A large hangar has been converted into a battle training arena. With multiple levels and routes this map makes a good choice for a Capture The Flag game.

Valhalla - While sure to evoke fond memories of Blood Gulch and Coagulation from Halo 1 and 2 respectively, this take on the classic "base at either end" map has some striking differences. Multiple modes of transport and a veritable bonanza of weapons and equipment can be found at each base, while the middle of the map provides a lot more cover and options than a superficial glance might suggest.

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