Sunday, March 9, 2008

Glitching out of Levels

This episode of Forging 101 deals with glitching out of maps in order to increase the area that forgers can utilize for their maps. There are several different methods for glitching out of maps that will be covered. These methods include tele tapping, the turret method, spawn point glitching, and box-teleporter glitching.

Tele-tapping
This is a very easy technique that will allow you to make maps similar to the maps that are under the glass on snowbound. Ok you need to do three things. Number one, this is a biggie so try not to forget, be in Forge. Number two, make sure you are not host. Number three, spawn a teleporter on the glass you wish to tele-tap it through. Use Snowbound's ghost spawn for starters.

Ok. Your in forge, you have a teleporter, you have a lack of host, and a smile only a mother could love. Try to be at a 65o angle. This is the hard part, tap A until the receiver node or two-way node falls through the glass. When it does, hopefully it will, spawn a sender node and fly through. You are now under the glass. Go into theater mode to explore more of this underground area.

The Turret Method
Ah the turret method, this may be the most useful glitching method available to players to utilize. To do this you will first have to be in forge. Place a turret against an object that you can see through such as glass or a fence. You may have to float a turret to get to higher surfaces such as the glass windows on Foundry using the save and quit method. Once your turret is positioned directly against the surface mount the turret. You may have to walk against the surface and face the turret slightly. If you cannot get on the turret you may need to reposition it by moving it up or changing the angle it is positioned at.

Now comes the fun part. Once you have mounted the turret look directly up as seen in the picture above. Next turn into a monitor. You should now be glitched through the surface into an additional part of the map. If you would like people to access this part of the map place spawn points or teleporters in the area. If another player is in the room with you can alternatively have them pick up the turret while you are on it and drag it to the surface. Mongooses can also be used if a player is on the rear end. Feel free to incorporate these areas into your Forge maps.

Spawn Point Glitching
There are some areas that cannot be accessed using the tele tapping or turret methods. In special cases you can glitch spawn points through certain areas of the map. Unfortunately there really is no accurate way of doing this. To glitch a spawn point into an area drag the spawn point over the invisible wall or in some cases solid objects. If you are able to get it above an invisible wall, continue to spawn or drag the spawn point along the surface. If you get lucky you may just manage to glitch a spawn point into an inaccessible area. A good example of a practical use of this method is which is Holding Cell played in the spire above Camp Froman on Last Resort.

Box-Teleporter Glitching
The final method that can be used to reach previously inaccessible areas is box-teleporter glitching. This method is a bit archaic but works quite well on some of the older maps. Box-Teleporter glitching is used to get past elastic barriers which are barriers that push you back when you walk into them. In order to do this you will first need to place a box (containers work best) against an elastic barrier. Now attempt to place a receiver node or two way node behind the box. You may have to hold the right trigger to move the object far away from you to place it behind the box. Now you should be able to enter a sender node and exit out of the teleporter behind the barrier. Now you may use parts of this area to build part of a map, but note that it is difficult to place objects while behind the barrier and you may be ejected from it and have to re-enter it through the teleporter. Unfortunately this is the only method that can allow you to place objects and build part of a map in some areas such as the ledge above Camp Froman on Last Resort.

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